Betekenis van:
artistic production

artistic production
Zelfstandig naamwoord
  • les in tekenen
  • the creation of beautiful or significant things

Synoniemen

Hyperoniemen

Hyponiemen

artistic production
Zelfstandig naamwoord
  • elk van de disciplines die door kunstenaars beoefend worden
  • the creation of beautiful or significant things

Synoniemen

Hyperoniemen

Hyponiemen

artistic production
Zelfstandig naamwoord
  • kunstrichting, kunststroming
  • the creation of beautiful or significant things

Synoniemen

Hyperoniemen

Hyponiemen


Voorbeeldzinnen

  1. Everyone has the right to the protection of the moral and material interests resulting from any scientific, literary or artistic production of which he is the author.
  2. The artistic expenditure [12] accounts for more than 50 % of the production budget.
  3. The creative and artistic work of authors and performers necessitates an adequate income as a basis for further creative and artistic work, and the investments required particularly for the production of phonograms and films are especially high and risky.
  4. ISFE has expressed doubts that 50 % of a game’s production expenditure can be artistic in nature, stressing that software expenditure generally accounts for 70 % of production costs.
  5. The creative and artistic work of authors and performers necessitates an adequate income as a basis for further creative and artistic work, and the investments required particularly for the production of phonograms and films are especially high and risky. The possibility of securing that income and recouping that investment can be effectively guaranteed only through adequate legal protection of the rightholders concerned.
  6. It does not include all the production expenditure and excludes, for example, expenditure on debugging and downstream testing, and this might have the effect of increasing the share of artistic expenditure.
  7. Cultural diversity is made manifest not only through the varied ways in which the cultural heritage of humanity is expressed, augmented and transmitted through the variety of cultural expressions, but also through diverse modes of artistic creation, production, dissemination, distribution and enjoyment, whatever the means and technologies used.
  8. It takes the view that video games should be regarded primarily as computer programmes and not as audiovisual products, that the production costs of a video game are essentially technological and not artistic in nature and that, in this respect, research and development aid would be more appropriate.
  9. In any event, the Commission would note that the difference between the figures provided by ISFE and the assertion by the French authorities that certain games can be characterised by artistic expenditure that accounts for more than 50 % of production costs can be explained by the different types of expenditure included.
  10. The criterion that awards two points to video games with a production budget 50 % of which is devoted to artistic expenditure may also be regarded as a relevant cultural criterion in that it is an indication of the special importance attached in the production of a video game to the design, scenario, dialogue and music, which are important aspects of any conclusion to the effect that, overall, a video game has a cultural content.